WinCraps AutoBets, Data Format 5.0 ZEnd €m When . . .  Initializing Auto-Bet  <F then . . . Show message: "This autobet file tracks the number of rolls it takes to "; OThis autobet file tracks the number of rolls it takes to ; Show message: "resolve a point after it has been established." Oresolve a point after it has been established. Show message: "" O Show message: "Multiple games are played with each game representing "; OMultiple games are played with each game representing ; Show message: "one resolution of the selected point. The histogram on "; Oone resolution of the selected point. The histogram on ; Show message: "the Games Log can then be viewed to reveal the "; Othe Games Log can then be viewed to reveal the ; Show message: "distribution. (Look at Chip-stack #0)" Odistribution. (Look at Chip-stack #0) Show message: "" O Show message: "Remember to clear the Games Log before you start rolling." ORemember to clear the Games Log before you start rolling. ' c' Show message: "How many games would you like to play?" OHow many games would you like to play? Get input and bet it on Chip-Stack # 2 S ÈD Get Point Number ZGet Point Number Show message: "Which point do you want to track?" OWhich point do you want to track? Show message: "Enter 4,5,6,8,9,10 (or 0 to abort)" OEnter 4,5,6,8,9,10 (or 0 to abort) Get input and bet it on Chip-Stack # 1 S ÈD Name Chip-Stack # 1 as "Point number to track" WPoint number to track  Name Chip-Stack # 2 as "Number of games requested" WNumber of games requested  Name Chip-Stack # 3 as "Number of games played" WNumber of games played  Name Chip-Stack # 0 as "Number of rolls for current point" WNumber of rolls for current point While . . .  Chip-Stack # 1 is equal to $ 0  ÈD or while . . .  Chip-Stack # 2 is equal to $ 0  ÈD then . . . Go to "End" uEnd While . . .  Chip-Stack # 1 is not equal to $ 4  @œÈD Chip-Stack # 1 is not equal to $ 5  PÃÈD Chip-Stack # 1 is not equal to $ 6  `êÈD Chip-Stack # 1 is not equal to $ 8  €8ÈD Chip-Stack # 1 is not equal to $ 9  _ÈD Chip-Stack # 1 is not equal to $ 10   †ÈD then . . . Go to "Get Point Number" uGet Point Number Count rolls ZCount rolls While . . .  Last roll was NOT a come-out roll  À£D then . . . Add $ 1 to Chip-Stack # 0  'ÈD else . . . Bet $ 0 on Chip-Stack # 0  ÈD Go to "End" uEnd When . . .  A point is decided "for" or "against" the number 4 " @¥D Chip-Stack # 1 is equal to $ 4  @œÈD then . . . Go to "Reset" uReset When . . .  A point is decided "for" or "against" the number 5 # @¥D Chip-Stack # 1 is equal to $ 5  PÃÈD then . . . Go to "Reset" uReset When . . .  A point is decided "for" or "against" the number 6 $ @¥D Chip-Stack # 1 is equal to $ 6  `êÈD then . . . Go to "Reset" uReset When . . .  A point is decided "for" or "against" the number 8 & @¥D Chip-Stack # 1 is equal to $ 8  €8ÈD then . . . Go to "Reset" uReset When . . .  A point is decided "for" or "against" the number 9 ' @¥D Chip-Stack # 1 is equal to $ 9  _ÈD then . . . Go to "Reset" uReset When . . .  A point is decided "for" or "against" the number 10 ( @¥D Chip-Stack # 1 is equal to $ 10   †ÈD then . . . Go to "Reset" uReset Do this . . . Go to "End" uEnd Reset ZReset Do this . . . Add $ 1 to Chip-Stack # 3  'ÈD Bet $ 0 on Chip-Stack # 4  ÈD Reset table (preserve Chip-Stacks) æ When . . .  Chip-Stack # 3 is equal to Chip-Stack # 2  ÈDÈD then . . . Stop Auto-Rolling / Hyper-Drive K End ZEnd