WinCraps AutoBets, Data Format 3.9 ZEnd ªB ' The Midas Touch system is a cross-out system similar to the Labouchere c' The Midas Touch system is a cross-out system similar to the Labouchere ' It begins with with a list of 4 numbers derived from a stated win goal c' It begins with with a list of 4 numbers derived from a stated win goal ' The first number is 40% of the win goal and the remaining 3 numbers c' The first number is 40% of the win goal and the remaining 3 numbers ' are 20% each. Intended for any even money wager -- uses Pass Line here. c' are 20% each. Intended for any even money wager -- uses Pass Line here. ' When first starting out or after any loss, the next bet is determined by the c' When first starting out or after any loss, the next bet is determined by the ' amount of the first (uncrossed) number in the list. (Note: this bet file c' amount of the first (uncrossed) number in the list. (Note: this bet file ' removes crossed out numbers from the list, but if you were playing with pen c' removes crossed out numbers from the list, but if you were playing with pen ' paper you would probably be crossing them off. c' paper you would probably be crossing them off. ' Whenever you win, the numbers used to determine the bet are crossed off c' Whenever you win, the numbers used to determine the bet are crossed off ' the list (which could be either the 1st or the 1st and last numbers) and the c' the list (which could be either the 1st or the 1st and last numbers) and the ' the next bet is determined by adding the new 1st and last (uncrossed) c' the next bet is determined by adding the new 1st and last (uncrossed) ' numbers in the list. c' numbers in the list. ' Whenever you lose, the amount lost is added to the end of the list. c' Whenever you lose, the amount lost is added to the end of the list. When . . . 3 |B Initializing Auto-Bet  <F then . . . <F Bet $ 0 on All Chip-Stacks  @ÈD Clear all Chip-Stack names X Name Chip-Stack # 0 as "Reference used for swapping Chip-Stacks" WReference used for swapping Chip-Stacks Name Chip-Stack # 1 as "Win goal" WWin goal  Name Chip-Stack # 2 as "Number of times the progression has won." WNumber of times the progression has won.  Name Chip-Stack # 3 as "Pointer to the end of the list" WPointer to the end of the list  Name Chip-Stack # 4 as "1st number in the list" W1st number in the list  Show message: "How much would you like to set as your win goal?" OHow much would you like to set as your win goal? Get input and bet it on Chip-Stack # 1 S ÈD Reset ZWReset  Bet 40 % of Chip-Stack # 1 on Chip-Stack # 4  BÈDÈD Bet 20 % of Chip-Stack # 1 on Chip-Stack # 5   AÈDÈD Bet 20 % of Chip-Stack # 1 on Chip-Stack # 6   AÈDÈD Bet 20 % of Chip-Stack # 1 on Chip-Stack # 7   AÈDÈD Bet $ 7 on Chip-Stack # 3  à@ÈD Reset wins/losses on Pass Line I ,B Go to "Figure and make next bet" LFigure and make next bet Add any loss to the end of the list ZAdd any loss to the end of the list When . . .  ÈD Pass Line has lost each time  ,B then . . .  DB Add $ 1 on Chip-Stack # 3  €?ÈD Bet 100 % of the last Pass Line on Chip-Stack ref # 3  ÈB,B ÈD Go to "Figure and make next bet" LFigure and make next bet When . . . LFigure and make next bet Pass Line has won each time  ,B then . . .  DB Go to "Cross off winning numbers" LCross off winning numbers else . . . Go to "End" LEnd Cross off winning numbers ZCross off winning numbers Do this . . . Bet $ 0 on Chip-Stack # 4  ÈD While . . .  Flag "Used 2 numbers to determine bet" is True Used 2 numbers to determine bet €¿€»D then . . .  DB Bet $ 0 on Chip-Stack ref # 3  ÈD Shift list down for any crossed off numbers ZShift list down for any crossed off numbers Do this . . . LFigure and make next bet Bet $ 5 on Chip-Stack # 0   @ÈD Bet $ 3 on Chip-Stack # 3  @@ÈD Loop 1 Z Loop 1 AÈD While . . .  Loop 1 AÈD Chip-Stack ref # 0 is greater than $ 0  ÈD Chip-Stack # 0 is less than $ 99  ÆBÈD then . . .  ÆBÈD Add $ 1 on Chip-Stack # 3  €?ÈD Bet 100 % of Chip-Stack ref # 0 on Chip-Stack ref # 3  ÈB ÈD ÈD Bet $ 0 on Chip-Stack ref # 0  ÈD Add $ 1 on Chip-Stack # 0  €?ÈD Go to "Loop 1" LLoop 1 Check progression ZLCheck progression While . . . LCheck progression Chip-Stack # 4 is equal to $ 0  ÈD then . . . ÈD Show message: "The progression has won and will start over now." OThe progression has won and will start over now. Add $ 1 on Chip-Stack # 2  €?ÈD Go to "Reset" LReset Figure and make next bet ZLFigure and make next bet Do this . . . LFigure and make next bet Bet 100 % of Chip-Stack # 4 on Pass Line  ÈBÈD,B Set flag "Used 2 numbers to determine bet" to False MUsed 2 numbers to determine bet When . . .  Pass Line has won each time  ,B Chip-Stack # 3 is greater than $ 4  €@ÈD then . . . à@ÈD Add 100 % of Chip-Stack ref # 3 on Pass Line  ÈB ÈD,B Set flag "Used 2 numbers to determine bet" to True MUsed 2 numbers to determine bet €¿ End ZEnd