WinCraps AutoBets, Data Format 5.0 ZEnd P- ' This file plays games comprised of 1980 Passline trials and records c' This file plays games comprised of 1980 Passline trials and records ' the outcomes on chip-stacks. c' the outcomes on chip-stacks. ' c' ' 1980 is the lowest common denominator for computing all probable c' 1980 is the lowest common denominator for computing all probable ' outcomes in a passline wager. c' outcomes in a passline wager. ' For instance, out of 1980 rolls here are the chances of: c' For instance, out of 1980 rolls here are the chances of: ' 2 natural loser = 55 c' 2 natural loser = 55 ' 3 natural loser = 110 c' 3 natural loser = 110 ' 4 established as point = 165 (55 will pass, 110 will miss) c' 4 established as point = 165 (55 will pass, 110 will miss) ' 5 established as point = 220 (88 will pass, 132 will miss) c' 5 established as point = 220 (88 will pass, 132 will miss) ' 6 established as point = 275 (125 will pass, 150 will miss) c' 6 established as point = 275 (125 will pass, 150 will miss) ' 7 natural winner = 330 c' 7 natural winner = 330 ' 8 established as point = 275 (125 will pass, 150 will miss) c' 8 established as point = 275 (125 will pass, 150 will miss) ' 9 established as point = 220 (88 will pass, 132 will miss) c' 9 established as point = 220 (88 will pass, 132 will miss) ' 10 established as point = 165 (55 will pass, 110 will miss) c' 10 established as point = 165 (55 will pass, 110 will miss) ' 11 natural winner = 110 c' 11 natural winner = 110 ' 12 natural loser = 55 c' 12 natural loser = 55 ' Total winning outcomes = 976. Total losing outcomes = 1004. c' Total winning outcomes = 976. Total losing outcomes = 1004. ' House advantage = (1004 - 976) / 1980 = 1.4141% c' House advantage = (1004 - 976) / 1980 = 1.4141% ' c' ' See how the number of outcomes observed compares with the probable c' See how the number of outcomes observed compares with the probable ' number of outcomes above. Suggested use: c' number of outcomes above. Suggested use: ' - activate this autobet file and return to the game table c' - activate this autobet file and return to the game table ' - select NEW from the Game menu c' - select NEW from the Game menu ' - open the Games Log and select NEW from the file menu c' - open the Games Log and select NEW from the file menu ' - start the hyper-drive (close the Games Log for faster rolling) c' - start the hyper-drive (close the Games Log for faster rolling) ' - allow data to accumulate (start/stop the hyperdrive whenever you like) c' - allow data to accumulate (start/stop the hyperdrive whenever you like) ' - observe the Games Log c' - observe the Games Log ' - chip-stacks 2-10 contain losing outcomes as follows: c' - chip-stacks 2-10 contain losing outcomes as follows: ' 2 = 2 on comeout, 3 = 3 on comeout, 4 = miss on point 4 c' 2 = 2 on comeout, 3 = 3 on comeout, 4 = miss on point 4 ' 5 = miss on point 5, 6 = miss on point 6, 7 = miss on point 8 c' 5 = miss on point 5, 6 = miss on point 6, 7 = miss on point 8 ' 8 = miss on point 9, 9 = miss on point 10, 10 = 12 on comeout c' 8 = miss on point 9, 9 = miss on point 10, 10 = 12 on comeout ' - chip-stacks 12-19 contain winning outcomes as follows: c' - chip-stacks 12-19 contain winning outcomes as follows: ' 12 = pass on point 4, 13 = pass on point 5, 14 = pass on point 6 c' 12 = pass on point 4, 13 = pass on point 5, 14 = pass on point 6 ' 15 = 7 on comeout, 16 = pass on point 8, 17 = pass on point 9 c' 15 = 7 on comeout, 16 = pass on point 8, 17 = pass on point 9 ' 18 = pass on point 10, 19 = 11 on comeout c' 18 = pass on point 10, 19 = 11 on comeout ' - these will show statistics and histograms for each outcome c' - these will show statistics and histograms for each outcome ' - as the # of trials increase, the mean # of outcomes should approach the c' - as the # of trials increase, the mean # of outcomes should approach the ' - probable #s above. e.g. mean # of 8's won should approach 125 c' - probable #s above. e.g. mean # of 8's won should approach 125 ' c' ' - if you're interested you can figure the house advantage as follows: c' - if you're interested you can figure the house advantage as follows: ' - total all losing outcomes (call this L) c' - total all losing outcomes (call this L) ' - total all winning outcomes (call this W) c' - total all winning outcomes (call this W) ' - house advantage per decision = (L-W) / 1980 c' - house advantage per decision = (L-W) / 1980 ' - house advantage per roll = (L-W) / mean # rolls c' - house advantage per roll = (L-W) / mean # rolls ' - average # rolls per decision = (mean # rolls) / 1980 c' - average # rolls per decision = (mean # rolls) / 1980 ' c' ' - many other stats can be found by combining chip-stacks. For example: c' - many other stats can be found by combining chip-stacks. For example: ' - prob of a shooter establishing and making a point = c' - prob of a shooter establishing and making a point = ' (cs12 + cs13 + cs14 + cs16 + cs17 + cs18) / 1980 c' (cs12 + cs13 + cs14 + cs16 + cs17 + cs18) / 1980 ' - prob of a shooter passing = W/1980 c' - prob of a shooter passing = W/1980 ' - prob of a shooter missing = L/1980 c' - prob of a shooter missing = L/1980 When . . .  Initializing Auto-Bet  <F then . . . Name Chip-Stack # 1 as "Number of completed trials in current game" WNumber of completed trials in current game  Go to "End" uEnd While . . .  Last roll was a come-out roll  À¢D Number 2,3,7,11,or 12 has rolled each time  E then . . . Go to "Comeout resolutions (naturals)" uComeout resolutions (naturals) When . . .  A point is decided "for" any number  £D then . . . Go to "Point winners" uPoint winners When . . .  A point is decided "against" any number  £D then . . . Go to "Point losers" uPoint losers else . . . Go to "End" uEnd Comeout resolutions (naturals) ZComeout resolutions (naturals) When . . .  Number 2 (1-1) has rolled each time  @úD then . . . Add $ 1 to Chip-Stack # 2  'ÈD When . . .  Number 3 (1-2) or (2-1) has rolled each time  `úD then . . . Add $ 1 to Chip-Stack # 3  'ÈD When . . .  Any 7 has rolled each time  àúD then . . . Add $ 1 to Chip-Stack # 15  'ÈD When . . .  Number 11 (5-6) or (6-5) has rolled each time  `ûD then . . . Add $ 1 to Chip-Stack # 19  'ÈD When . . .  Number 12 (6-6) has rolled each time  €ûD then . . . Add $ 1 to Chip-Stack # 10  'ÈD Do this . . . Go to "Increment trial counter" uIncrement trial counter Point winners ZPoint winners When . . .  A point is decided "for" the number 4 " £D then . . . Add $ 1 to Chip-Stack # 12  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "for" the number 5 # £D then . . . Add $ 1 to Chip-Stack # 13  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "for" the number 6 $ £D then . . . Add $ 1 to Chip-Stack # 14  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "for" the number 8 & £D then . . . Add $ 1 to Chip-Stack # 16  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "for" the number 9 ' £D then . . . Add $ 1 to Chip-Stack # 17  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "for" the number 10 ( £D then . . . Add $ 1 to Chip-Stack # 18  'ÈD Do this . . . Go to "Increment trial counter" uIncrement trial counter Point losers ZPoint losers When . . .  A point is decided "against" the number 4 " £D then . . . Add $ 1 to Chip-Stack # 4  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "against" the number 5 # £D then . . . Add $ 1 to Chip-Stack # 5  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "against" the number 6 $ £D then . . . Add $ 1 to Chip-Stack # 6  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "against" the number 8 & £D then . . . Add $ 1 to Chip-Stack # 7  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "against" the number 9 ' £D then . . . Add $ 1 to Chip-Stack # 8  'ÈD Go to "Increment trial counter" uIncrement trial counter When . . .  A point is decided "against" the number 10 ( £D then . . . Add $ 1 to Chip-Stack # 9  'ÈD Increment trial counter ZIncrement trial counter Do this . . . Add $ 1 to Chip-Stack # 1  'ÈD When . . .  Chip-Stack # 1 is equal to $ 1980  À.ÈD then . . . Reset table ç End ZEnd